Point, throw and form words! Fun game to feed the monster with letters. The discs are letters that, once inside the mouth, slide through a channel and are placed in an orderly fashion to form the desired words. Active game for learning to read and write. Various game modes.
Learn to recognize upper- and lowercase letters by making visual or auditory matches. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes: 36 playing cards, over 200 chips, caller's mat and cards, and a sturdy storage box.
Award-winning Match Me® Games engage learners' matching, memory, and word/picture recognition skills with fun, interactive play. 1 to 8 players practice alphabet skills as they match uppercase and lowercase letters and photographs of real-life objects. Game plays three ways in an easy-to-follow format. Two-sided game boards for multiple skill level play.
An animal card is flipped face up. Be the first player to plunge its matching pair and collect that card to score a point. Score the most points and win! Includes 48 silly animal cards, five mini-plungers that pick up cards, game mat and rules. 2-5 players. Grades PreK+
Children build classification, language, and thinking skills as they sort these 50 realistic objects into 10 categories: animals, people, toys, food, things to wear, baby items, vehicles, tools, musical instruments, and eating utensils. Includes sorting tubs, sturdy plastic basket, detailed Teaching Notes, and storage containers.
The Cheesy, Sneaky Spelling Game™ Now children can practice spelling in a fun way! Roll the die to see who gets to use their mouse tail to hook the cheesy letters, but be careful not to drop them! It's a sneaky race to see who will spell their word first! Includes multiple word level difficulties to grow with children. 1-4 players. Ages 3+
Learn 10 colors and 6 shapes. Match colors, shapes, or combinations. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes: 36 playing cards, over 200 chips, caller's mat and cards, and a sturdy storage box.
Award-winning Match Me® Games engage learners' matching, memory, and word/picture recognition skills with fun, interactive play. 1 to 8 players use one side of the board to learn six colors and eight shapes, the other to identify shapes of real-life objects. Game plays three ways in an easy-to-follow format. Two-sided game boards for multiple skill level play. 52 cards, 3” x 4”.
Children join Daniel Tiger and his friends as they make their way through the Neighborhood of Make-Believe. Players stop by shops on Main Street to collect items for their backpacks, always remembering to say, “thank you!”
Encourages interactive gameplay and builds social skills
Flip over a card revealing Franky's food choice. Now reach inside your doggy bag and feel around for the food that matches what's on the card. No looking allowed in this “Feel Good” game of tactile tastiness. Be first to feed Franky five of his favorite foods and win! Includes 18 plastic food items, 9 food cards, one Franky card, and two Doggy Bags. 2 players. Grades PreK+
Roll the die and then carefully pull out a stick that matches the color you rolled. Big blue sticks are worth 15 points, medium yellow ones are worth 10 points and thin red ones are worth 5 points. The game ends when the donut drops! 2-4 players. Grades PreK+
All aboard for fun with this game that features...loco-motion! Young engineers roll the die and move the game board, creating a new fast-track on each turn as they race to get their engines to the station.
12 high-quality plastic trains double as toys
Two levels of play extend the value of the game
Teaches problem-solving, spatial recognition, and strategic thinking